Frandali's avatar

Frandali

Franzina
85 Watchers133 Deviations
32.7K
Pageviews

Francesca Velenosi

Italy, May 10th, 2017 

Destination: Earth
Flatus Engine: ON.

Get ready for the noisy take-off! Help Max, the little Ape Astronaut to come home with his hi-tech jetpack featuring the famous and eco-friendly prototype energy. Jump through space thanks to this prodigious gas that will make you fly higher and higher!

After a crash landing on Cowa-426, our brave hero Max discovered that the only way to go home is by using the power of his powerful flatus. Help him collect metal scrap to build more powerful suits. But beware! Pay attention to space cows, asteroids, and terrible pitfalls hide by the universe.

Remember: you can only count on yourself. Do not be embarrassed, because in the end... better out, than inside!

Space Max: The Unepic Space Odissey


FEATURES

  • Space odyssey of unepic proportions with a fart flying monkey
  • Custom spacesuits to build up the ultimate uber ultra mega spacesuit
  • Gorgeous hand drawn graphic. Every, single, pixel
  • Crazy leaderboards to determinate the best farter in the World

FACTSHEET

Developer: CRYsoft Development based in San Benedetto del Tronto, Italy
Publisher: Tiny Games based in Rome, Italy
Release date: May 10, 2017
Platforms: iOS - Android
website: www.crysoftdev.com
regular price: FREE

SPAM POLICIES

Every reference to the word "fart" concerns the Android version of the game. Because of the restrictions imposed by Apple guidelines, we had to adapt the game to make it conform to the standards required for anti spam policies.

SPACE MAX CREDITS

Alessandro Filipponi – Project Manager
Alessandra Merlini – Localization & PR
Aymen Mezni – Lead Programmer
Cristiano Ferracuti – Music Composer
Francesca Velenosi – Art Dictator


Join the community to add your comment. Already a deviant? Log In


Here I am again! Though I haven't published anything for so long, little has changed. I'm still the Lead Artist and Art Dictator of the absurd and funny video games created by CRYsoft Development, drawing characters and assets as usual. It's been a long time since I'm not very active lately and many have definitely forgotten me. But starting over is never a bad thing, so here I am! Let's start again! The last year has been very harsh and tough, but very important, to me and to us all. It was a period of changes, successes and some bad lucks but we endured and we’re still here.

Finally, our new game Space Max, is right behind the corner. We ended up the main development and we entered the beta test to polish the game even more. We’ve listened the feedback of everybody who decided to join the testing phase (talking about it, if you would help us to improve the game or just send some of your impressions please write at spacemax@crysoftdev.com) and now we're ready to come into the wild world of mobile games. Thanks to some “unexpected encounters” along the road, the launch has been delayed to May 10th 2017. This unexpected encounter was the meeting with the guys of redBit gamesa renowed games publisher from Rome (Italy), which really enjoyed Space Max and then decided to publish it.

Synopsis:
Max is an adorable and somewhat mischievous Monkey who is going to make a long journey in space to reach a distant planet where, by accident, he will acquire a special superpower that will help him return home!
I won't be more specific, it would be a spoiler. 

Let me say that it's exciting to work on SpaceMax, it's full of potential and we have so many surprises for the upcoming updates and... but enough chit-chat! I'm sure you'll love Little Max, and that anyone who will have the opportunity to play with it, will enjoy themselves in surpassing the records of friends and collecting the gears to get his crazy Space Suits

There are some of the posters I've made for our social media activities, hope you enjoy it (this is my job after all)!

 

Enjoy SpaceMax, within a few days available for all iOS and Android devices!
Until then...

So long... And thanks for all the Bananas!

 

Frandalì Out =)

Join the community to add your comment. Already a deviant? Log In

WE DID IT!

I'm very tired, we all are these days, but our dream is more tenacious than a mussel on a rock!
Strength abandon me as poetry apparently!
At least I'm happy. Happy to be the Art Director of the project, amazed at myself for being able to draw thousands and thousands of objects and backgrounds!
Happy to have started this adventure with my amazing teammates, my friends!
Little Johnny, eager to know the world, is now out there and waiting to meet you.

So... Say hello!

#gamedev #released #ios #gameart 

https://itunes.apple.com/it/app/rolling-legend-episode-1/id893670894?mt=8


 Thanks for watching

ROLLING LEGEND - Episode 1 RELEASE

Join the community to add your comment. Already a deviant? Log In

From my personal blog

... with fun of course!

Everybody love movies. Now, take a crazy bundle of charming characters, the movies you love the most, then mix, shake and throw all of this in a videogame. Your cocktail is Rolling Legend! You will travel from the dark mountain of the Lord of the Marbles to the rainy skyline of The Abacus touching the magic of Johnny Marbler and sailing to remote islands with Capt. Johnny! Ready to go to Rollywood?

So... What do you think about the worlds screen selection? ^_^


The Fantastic Five


Join the community to add your comment. Already a deviant? Log In

CARICATURE DEF-23


Hi folks! This is Frandalì from CRYsoft Team and for this month, I will be your interface with Rolling Legend's world, of which I am the proud "hand" (a role a bit dangerous though, because everything you see and you will interact with, is the result of my doodles. So if you ever get the urge to insult the game designer, you can talk to me)!
This is my first experience in game design, and perhaps it is what characterizes the style of Rolling Legend, this bizarre world in which you will be called to fight improbable monsters and where you'll meet heroes almost ridiculous, who will lead you frame by frame, through the parodies of the biggest Hollywood blockbusters! Over the last few months you have got to peeking around our work thanks to regular publications of work in progress and ingame screenshots posted by my friends and colleagues and myself. Now, I'd like to tell you about the project from my point of view and tell you about the evolution of its graphics.
During the briefings over the first months of development, the ideas about the "look" were well-defined into the creators mind, but the hard part of the job was to give to the project a distinct and unique character to create something never seen before. As I've already said, I suppose that's why I've been contacted, because I was completely ignorant about gamedev world, although I have a lot of experience as illustrator and painter, about design specifically related to games I knew very little.
In the end it seemed sensible to me, pander to the delusions of almightiness of our CEO, even though it has been difficult at first, decipher his scribbles. You don't believe me? Here, look at the first idea of ​​our little Johnny, pulled out of the primordial soup in his head...

 
I know dear Alessandro, I'm a sadistic but, what can I say if not: "I'm sorry! I'm not bad I'm just drawn that way"!
 

The hard thing was, to "think" in 3D and draw in 2d elements and landscapes (and therefore give the impression of depth), using the point of view of a gamer. I failed to get it for quite some time! I am hard on the uptake apparently...
(Oh goodness this is prehistory!) You have the privilege to behold the first draft of one of the game screens at the suggestion of Alessandro on the top of this image (what a bad girl I am!).


You will notice that I was still very far away from the general idea!
But RollingLegend's spirit lives in what surrounds me, I always have been good at draw from the real, but a disaster in pure invention so, many things which come to life along with little Johnny, are something I've already seen or "caught" during a walk (see the palm trees? They are typical of the place where I live). But I was too attached to reality, I wouldn't ever reached a good cartoon style this way.
Then It came to help me the most important phrase popped out from dozens of brainstorming (I think I will adopt it as sacred motto of the game developer):
"If it makes you laugh, it works!"… and I began to enjoy myself!
I approached the idea of a new style with simple shapes, almost elementary so as to leave more room to the colours and especially their relationships, because that's what I care about above all: the relationship between colours. Because eye-catching shapes and special effects, are not the only trump card to create your own (cartoon) style. I was thinking about a cropped paper fashion in the first place, but it was even too flat than the one I had in my mind, with those shapes too sharp and anyway, not suitable.
 
 
Rolling Legend Mark 0
 
The search of our own style is continued for a bit and at last we reached what we were looking for.


 
Rolling Legend Mark 1
   

 
Rolling Legend Mark 2
 
Someone advised me to soften colours and contrast for a
less aggressive result, to make it more attractive for a children audience, but I think we made a good job so far, especially with colours... and, after all, the "excesses" in Rolling Legend are like the cream on ice cream: a sort of "compendium"! So, we choose appropriate colours and light effects to create ambience for the backgrounds (as you can see below), then strong colours and outlines similar to those used in the comics for the props and the characters.

 
Night Landscape
 
By the way, I really enjoyed drawing Johnny's friends. Each character is a stereotype which unites positive characteristics and foibles of each of us, described with irony, of course... But if you have followed us during the past months, you sure know everything about them by now, so let's move on!

 
Characters sketches
 

A special place must be dedicated to the monsters… I love them! I enjoyed myself so much in drawing those funny and sometimes grotesque creatures animated frame by frame, by simple movements (well yes I'm improvising as cartoon animator).
They seem cute and harmless but don't underestimate them, they will give you hard times! 
I love them so much that, I was thinking about making a Rolling-Monster-Manual, the ©Rollinomicon, a crazy idea maybe, but below you can see a taste of a little bunch of monsters which includes the Big Guy of whom I can't speak about, for the moment ^_^

 
Rolling Legend Bestiary  
 
A bunch of monsters
 

Now, it's time
to focus on
the assets and the props.In order to give uniformity and harmony to the project, we decided to create every element and all the textures for the assets and the props drawn by hand, with our peculiar style! Consider that each game world is constituted by ten levels, each level has dozens of original elements and objects: you can easily imagine how much time it takes for this job... the level designers are very busy trying to be as bad as possible, to make the things very difficult for the players! :D

 
Work in progress - background colour test, with Johnny
 
 
Work in progress - background colour test, with Johnny
   
 
Work in progress - background colour test, with Johnny
 
We also designed brand new, all the icons and buttons you'll use... but more about that in the next chapter of this DevDiary

 
Study for button

 
You've seen that we took care of every detail with love and dedication! we hope you will find the graphics of Rolling Legend original and attractive as well, we are doing our best to create something funny, enjoyable and unique on its genre!
So, It is time to say see you soon! But another word about the main hero of Rolling Legend our beloved Johnny Marble a quiet guy who doesn't care about appearances who addresses every situation with a smile and chutzpah, the good guy generous, and loyal, who can be in trouble sometimes, but eventually always does the right thing!
Who'd dare to deny that Johnny is a cute and adorable cheeky guy?


:happybounce:
 
Thanks for watching! :heart:
Join the community to add your comment. Already a deviant? Log In
Featured

Space Max: The Unepic Space Odissey by Frandali, journal

So long... And thanks for all the Bananas! by Frandali, journal

ROLLING LEGEND - Episode 1 RELEASE by Frandali, journal

How to desecrate the gods of Hollywood?... by Frandali, journal

DevDiary, April 2014 About Rolling Legend Graphics by Frandali, journal